Another (recurring) argument we had in the past is also... For god's sake, this is a DAMN EARLY ACCESS.
Would there be any better time, at any point in development, to just *TRHOW* the option out there to your user base and check what people actually prefer to do, which percentage of players will pick one over the other, instead of going to base the entire development on shaky, questionable assumptions of what's simpler, more streamlined, more balanced and what "many would prefer to do" even among a casual audience?

Fun fact: some time ago we had a thread about Felicia Day playing the game for the first time few weeks ago. Trust me when I say that she's basically an incarnated Avatar of Casualness in terms of playstyle, and i shit you not when I tell you that two of the very first complains she had while moving the first steps in the game were about the horrendous chain/unchain control scheme (yes, I feel partially vindicated about it) and about how disappointing it was to learn that her party was already full when she tried to group Lae'zel.

Last edited by Tuco; 29/07/21 06:45 PM.