I enjoy the height advantage system. As its a variant rule its indisputably fair game and not an exploit.
I am most interested in being placed in a situation where it is - or can possibly be used against us. Where a superior force in number but not level has the high ground and we have to try to close the distance or fight at disadvantage from range.
This was how the gnoll encounter usually played out in Patch 3.
Originally Posted by Blackheifer
This forces players to utilize spells such as Fog Cloud and Arrows of Darkness, or later spells like Wall of Stone (which your caster would have to stay behind to maintain concentration but could pop out of to launch spells at the enemy and then return).
I would like to see more use by NPCs of tactics that do provide cover and concealment to ground-based enemies. When you have low-level wizards, Booyahs and whatnot they should all be able to cast Fog Cloud and do so when someone has Advantage and is using it. Or use the Blind spell properly.
It depends on the enemies intelligence. An intelligent enemy should know fog cloud would be effective against a cluster of ranged attackers.
Fog Cloud definitely has value in any situation there is a cluster of ranged attackers. It doesn't need high ground Adv/Dis for this to be effective. I don't think the player should be over-incentivized to make good choices.
In the world we get a +2/-2 Fog Cloud still has the additional incentive.