Originally Posted by Maximuuus
Opening a map, click on a location, entering the area by the right side of it, having a notification that "x"hours has passed while walking (BG1/2)

VS

Open a awefull map, click a tp point on a list, being teleported because it's magic (BG3)

No one ever said that fast travel should to dissapear.
But fast travel can let players think that it is... A travel.
It's also worth noting that a lot of games when competently designed manage to make their "fast travel system" its own reward. Like the aforementioned Dark Souls, which forces you to move through the environment at a natural pace and feel the sense of immersion (and occasionally isolation) and THEN at some point finally rewards you with an item that unlock warp between keypoints.

Same goes with Gothic 1 and 2: you are forced to fight teeth and nails for any few meters of ground you explore at first, but then the game at some point "opens up" and starts rewarding the players with a system of runes that allow them to teleport to specific keypoints in the world map.

There are many, more imaginative ways that games could use to "unlock fast travel" if they really tried. For instance an open world game could have a ground mount and then a flying mount later on, even ON TOP of a (less forgiving) network of portals.
But I'm digressing a bit since these are not examples that apply to BG3, specifically.

Last edited by Tuco; 12/08/21 02:23 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN