Originally Posted by Zorax
Originally Posted by RagnarokCzD
I cant help the feeling that i was there before ...
But il ask again ... how exactly does existence of possibility to throw a potion eliminate posibility to make any tactic choice you would make if possibility to throw a potion was not there?

If enemies use that tactic. Without it you focus on their healer first and make sure he cannot heal his companions. Then you target the rest. If anyone with a Healing Potion can heal their allies, battles become much less predictable or in other words an RNG feast where you hope to land more hits in a row than the enemiy to kill them before they heal again...
Sounds like quite huge "if" to me ...
Also, even "if" they would use this, they would waste their Action for heal their comrade for ... what? 1d8(?) for potion minus something (really dont remember) for throwing damage (wich i get last time i tryed to throw a potion)?
Seem to me like quite uneffective way to heal. O_o

I dunno, it seems to me like you presenting it a little as if our enemies had unlimited range full hp heal every round ...

But you are right, it makes combat A LITTLE less predicable ... personaly i see that as positive.


In the words of the senior NCO instructor at cadet battalion:
“If you ain’t cheating you ain’t trying. And if you got caught you didn’t try hard enough!”