Originally Posted by Archaven
Originally Posted by teclis23
So when BG3 hit early access the media announced that Larian sold 1 plus million copies instantly. Currently there is no data for current sales almost 1 year after EA release.

I have been checking the steam charts on a regular basis and i can confirm BG3 was in the top 10 for a very long period of time after EA and then in the top 20 for a very long very period of time and has only just recently dropped out of the top 20.

I think it would be safe to assume Larian has sold probably 2 million copies plus already. Easily. Possibly more.

So when full release finally happens i think a conservative estimate of sales then would probably be another 5 million plus copies.

This is an incredible achievement and accomplishment from Larian. They have achieved this due to there built up fan base from DOS2 and then tapping into the D&D IP.

Moving forward what does this mean for the future of D&D and CRPGS? This is uncharted territory and potentially game changing.

Please provide you thoughts on this i really want to hear what you guys have to say.

I would say larian probably can get away with a very huge sales dues to nostalgia of the franchise. But what Larian didn't realize is that they put a sour taste in my mouth for what they are trying to do with the franchise. I'm getting the feeling of playing DOS2 enhance rather than really Baldur's Gate 3. The game that gave me more feels toward being the successor of Baldur's Gate is Pathfinder Kingmaker. I have no idea what Larian is doing wrong here. I just couldn't describe it. Maybe the color pallette? Maybe the music? Maybe the similarities of the game engine assets which were originally from DOS2 and being reworked as being the Forgotten Realms?

Here's a few words that may explain your feelings :

- Origin characters / companions, whith their bad consequences on the story telling
- Start on a beach
- Control with the terrible chain
- Party size of 4
- No D/N cycle, bright colors because it's always 14 o'clock
- Characters use of any abilities (click, spell/feature visually begin, character is turning following your mouse, you click the target, the spell/feature continue)
- Cartooney animation (I.e when you cast sleep on gale)
- Visual effects that does not look serious (jump,...)
- Surfaces, surface items, barrels everywhere "because it's fun"
- openned combat arena
- no random encounter
- a difficulty level build arround the concept of "nuke them first or you'll be nuked"
- lots of similarities between classes (don't really exist in DoS, differences toned down a lot in BG3 >< DnD)
- Theme park map
- Hotbar
- Useless minimap
- Main character less involved in the story / integrated in the world than companions

Last edited by Maximuuus; 20/08/21 03:22 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus