I love both RTWP and Turn-Based. RTWP offers things like better synergies or proc rate with stuff like 33% chance to stun etc as more turns can be spent faster compared with turn-based. Both has it's pro and cons. I think RTWP gameplay can still be further improvised. The thing is that most implementation or execution of RTWP were quite messy. Turn-based provide a different gameplay where it's more managed and each actions and results can be easily visualized. If i were to make my own game, i would be combining both.