I don't think BG3 will ever have RTwP. The way i see it is that the number of encounters in DOS2/BG3 are limited and it was designed for turn-based. With RTwP combat may resolves or complete much quicker and perhaps making DOS2 a much shorter game especially there's no trash encounter.
I think that's one of the reason perhaps Larian will never put a RTwP in it? Just my observations.
I think it's certain RTwP will not be part of the game.
Quite so. But I strongly disagree that combat is limited in the D:OS games and that they don;t have any trash encounters. Furthermore, at least in what we have been able to see so far, BG3 is pretty much ALL about combat and far too little else.
By "limited" and "trash encounters" he probably meant repeatable random encounters with trash mobs. Which is a bit of a shame, because random encounters can be fun. They make your playthrough less predictable. They can also make you feel that the world is responding to what you've done, if you get different encounters depending on past events. There are also the super rare and easter egg kinds of random encounters, which can also be interesting.
Oh you mean encounters repeatedly spawning in areas, like in DA:I. Okay fair enough. But for me a trash mob fight is any encounter, even a so-called "hand-crafted" encounter, where I have to fight a gazillion enemies just for the heck of it -- which is how I view the goblin camp encounter in BG3. The original BG games also had these, the gnoll stronghold being a great example. But at least there you could just auto-mow through the hordes and be done with it, which I vastly prefer to the tedium of the BG3 goblin camp fight.