What is and isn't a part of a dungeon is a matter of debate, I personally could count the entire above ground area one dungeon.

I've been playing a cavalier to see what the mounted combat is like, it's not great. typically you want to move, make an attack, and move again, but in 'real time' doing that requires a lot of micromanaging and in turn based mode (which still feels like easy-mode), I haven't been able to figure out how to do it.

I forgot to add, but weapon reach seems to be off while mounted too, which is also important for this kind of play.

I'm not far enough in to really comment on much else.

Last edited by Sozz; 04/09/21 12:46 AM. Reason: weapon reach