This just seems to be a badly designed area.
The traps that will attack you even if you're on the druid's side and there's no way to stop it except destroying them, which I'd rather not break the druid's defenses.
The chest which I think I've only ever detected the trap on once, if at all. That especially makes me feel irritated when playing a rogue and I've built for detecting and removing traps.
I've heard from a friend that design like the chest is what made them stop playing Divinity: Original Sin.