If you're using limitations of a player as an argument, wouldn't it go the other way around as well? That you as a player has a limitations for turn base game because you can't stand the "boring" long turn concept and mainpy because you lack the ability to enjoy it. And no offense to you too.
Real time combat is the one thing that Larian probably can't implement in, no matter what argument anyone brings up.
Mainly because the game wasn't made with that game style in mind. It's like asking Baldur's gate 2 to be turnt into a DMC game. They'd have to start over, and no one has the fund or time to give them the incentive to do so.
Both style are enjoyable in their way though. But the pausing and unpausing technically is kind of similar to playing turn base already tbh. Both have pros and cons.