Originally Posted by ash elemental
"I don't like you. Die!" isn't a snide remark, it's being childish. It's not roleplaying a psychopath, because even a fictional villain has to be interesting to the audience. That is why Irenicus in BG2 doesn't isn't written like that; he is murderous and without any qualms or remorse, not a teenager throwing a tantrum. Imagine what would have happened to the BG series if Irenicus would, instead of giving his famous speeches, just proclaim "I don't like you. Die!" every encounter with him.

it feels like you're purposely ignoring the entire concept of them wanting to let you attack most people in dialogue for any reason the player might come up with. If the player decides to role play as a childish "hehe, im going to kill everyone", then they can do so. Just because YOU don't like the option, doesn't mean the option shouldn't exist. Im not sure why people are getting so caught up on this. it's the equivalent of just attacking everyone out of combat in BG3, except you can't do that in wotr, so they added it into the dialogue.

to be clear, 90% of those "[attack]" dialogue options has nothing to do with an evil playthrough, it's just adding some player freedom (if they want it)

Last edited by Boblawblah; 12/09/21 04:28 PM.