One thing that continues to bother me in all of these discussions about the combat system is that while you don't see anyone here insisting they won't play the game just because it is TB, there are several people posting that they would essentially boycott the game if it were RTwP. I think that says something about the TB fans versus the RtwP fans. It makes me wonder if I should also consider boycotting games for no other reason than because they're TB.
It's understandable because some players actually can't deal with RTWP cause of all the unending pausing and micromanagement, it's essentially unplayable to them. In tough fights things can get very confusing with everyone acting at the same time, and may be too fast for many players to keep track of everything. I understand that's not enjoyable. On the other hand, for those who are comfortable with RTWP, they generally can handle TB just fine; the worst it can be is that they would find it slow and boring, but it's not a big deal.
Well, for me the simplicity (yes it is TB that is tactically simplistic and RTwP that is tactically complex and superior), superficiality, immersion-breaking, and mind-numbing tedium of TB *is* a very big deal. But I still haven't ever boycotted a game just because of it.
That is what I said. RTWP is indeed more complex by those 2 factors I've mentioned in my post. I'm not arguing that TB is somehow more complex and difficult than RTWP, I'm saying that it's more enjoyable and immersive for me personally. And I don't think you're correct in calling TB simplistic. It's not as complex, sure, but have you ever played HoMM? Europa Universalis? Simplistic is the last word I'd use in describing them. Replied to the wrong post but you got my meaning
Ah okay. This wasn't clear from the previous post. Thanks for clarifying.
As for the other point you make, yes absolutely, in *strategic* games like the ones you list (for me it would be games like Civilization, and The Operational Art of War), TB combat in those games is reasonably complex and even realistic. My arguments here are very strictly about RPGs. RPGs and strategic games are fundamentally different things.