I think this all goes back to just how UN-Forgotten Realms this game is. Elves are humans with pointy ears, Drow aren't Sunlight Sensitive, Phase Spiders teleport around like they all know a super version of Misty Step, Intellect Devourers don't devour intellect or use body thief or pounce on single individuals but act like standard mins flayer thugs, imps have no resistance and are easy, level 1 noob enemies, mud mephits and their allies don't have proper stats or act like they should, the First Druid of the grove is a weak level 5 noob scrub who can't handle a bunch of goblins and needs you to rescue him, even though he's supposed to be a super awesome accomplished healer and everybody acts like he's an incredible fighter who saved a bunch of tieflings on the road against a pack of gnolls all by hisself, the hobgoblin warlord isn't a hobgoblin warlord, the drow cleric of the Absolute (Minthara) is a pretty weak piece of nothing who can easily be beaten, minotaurs don't act like minotaurs, and hook horrors don't act like hook horrors or have proper stats, and everyone jumps around like super heroes and shoves people three hundred feet off cliffs.
I'd say that sums up the issue. The whole game needs some serious Forgotten Realms infused into it. Right now, it's a great game, and I love it, but it is so UN-Forgotten Realms. The more I play it and analyze it, the more I can understand why so many feel it is a DOS 3 as opposed to a Baldur's Gate 3. Story and settings say it is Baldur's Gate 3, but mechanics and models say something else.