Tried a new resting system in patch 6 and not impressed. I'll say again, in my opinion the system should look like this;

- For a short rest you spend some food and make it anywhere, just out of combat.

- Long rest available only in certain places on map(like fast travel points) and requires supplies. They must be like checkpoints(possibly even savepoint on ironman mode), so when you having passed some part of plot, there is an alert some sort that the "day is over" or "people are tired (as it was in the bg1\2)" next checkpoint unlocked and you can go to camp for resting, communicate with companions and the plot go forward(new dialog option unlocked etc).

If you want just restore spells and abilities, you can rest at the last open checkpoint\campplace or call it whatever you want.

Last edited by arion; 21/10/21 08:23 AM.