However, an especially tricky mechanic is concentration. I'm assuming a Lone Wolf Solo character probably won't be able to concentrate on two spells at once, whereas a party of 4 could have up to 4 concentration spells going on at once. Or hey, maybe that'd be an appropriate and very interesting mechanical change by Larian - double concentration? At the very least, the novelty would attract players to at least try a lone wolf playthrough = game replayability.
Yes, that's a good point, double concentration would be a very welcome addition in that case. And not only in combat encounters, buffing characters for social encounters is important too. Which also makes me think that Lone Wolf should probably grant you some extra skill proficiencies.
Originally Posted by mrfuji3
Another problem is the ability for enemies to easily CC your solo character. In Divinity this is offset by +60% Physical and Magic armor, but in BG3 it'd be...saving throws? One thing that higher level characters gain is the ability to better succeed on saving throws (e.g., Fighter's Indomitable, Monk's Stillness of Mind, Paladin's Aura of Protection), all of which would be missing in this type of Lone Wolf mode. Unless Larian simply buffed all saving throws by ~+5 (roughly giving you 50% more chance to succeed) I can foresee this being a big problem...
Agreed, that one is tricky, because on the one hand the players shouldn't feel immune to CC, but on the other hand getting CCed when you only have 1 or 2 characters can be quite deadly. I don't know if a flat buff will be the best option here. What do you think about advantage on saving throws after the first round of being CCed?