Cloud based gaming has amused me ever since early OnLive days. Then there was... LiquidSky? I think it's cool, even though I share some criticisms of various platforms of my own. Still wondering when someone's going to do a hybrid solution of just streaming certain assets to local computers, a cloud storage device of sorts to counter the rising game installation size requirements. Games like BG3 are basically streaming textures already. I'm just waiting for something like it to come along. Inevitable imo.