Originally Posted by robertthebard
What story beats are tied to talking to squirrels? Is this, instead of not LRing enough, why I'm not getting all my tadpole dreams in Act 1? I don't recall that being something I have to do to advance the story, can you point me to something somewhere that demonstrates otherwise?
So any criticism aimed at, for example, the conflict in the grove is irrelevant because as far as I know it is skippable? If it is in the game, it's that games content. It either adds or detracts from the experience. If I don't find enjoyment in interacting with characters, in a genre where the main appeal is interacting with characters, then I have a problem with the game. It's an RPG. Of course I will talk to anyone I can, at least on the first playthrough.