Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.
Originally Posted by IrenicusBG3
Like the Aunt May Rag? The car salesman Raphael? The whining jester vampire spawn? The dumb wizard companion that always states the obvious? The party of tadpoles? Or the skeleton puppy that conveniently ressurects all and travels with you through dungeons? I cannot think of a more unimmersive game in CRPG history. Oh wait, DOS2 was worse.
Ironic that's it coming from a person with jon irenicus avatar, a one-dimensional Bond-style evil scientist, who's only motivations are unlimited powah and revenge. At least Sarevok was presented in a way that made him look actually smart with his Baldur's Gates machinations and the way he manipulated the PC and people around him. Irenicus is supposed to be smart simply because he has evil labs to do his evil magical science, yet he has a personality of an edgy teenager.
And second, I think Larian should really make a hard choice and stick to it whether they want to write BG3 primarily as a serious fantasy story with some genre subversing and tongue in cheek fourth wall breaking elements or if it wants BG3 to be a modern ironic and comedic subversion of the fantasy genre with some secondary 'serious' elements as anchor points for the story.
Both are viable in my opinion but you can't have both equally present at the same time as it just feels like listening to two different narrators - one an ancient scribe writing a lore conform account of the story from the catacombs of Spellhold, the other a modern day edgy meme-lord that grow up on rick and morty - constantly interrupting each other. So for the moment both those who want seriousness and those who prefer a lighter comedic atmosphere feel annoyed because its unclear as to which 'voice' is the main one and neither is to blame because the game's story fails to position itself as either a serious story with comedic undertones or a comedy with serious undertones. If the writing would be more straightforward in this or better at integrating these two styles and address a lot of the narrative plotholes and internal contradictions people would be less upset about it IMO.