Originally Posted by Eddiar
Originally Posted by Blackheifer
One of the many things I appreciate about Larian is that they don't do a lot of hand holding, but they greatly reward the curious-minded and they leave the information you need lying around. They leave books all around that explain various concepts - including Shar - you just have to take a moment to read them.

I reject the laziness of modern gamers that seem to require an endless amount of exposition. The standard of truly good writing is to show, rather than tell. In a twist of irony the books that litter the game would qualify as showing, as they are not delivered as dialogue per se but are part of the background history of this world.

If you do not have the patience for this game, designed as an intricately detailed RPG with a world full of clues, signs, stories, hints, and visual cues that tell you everything you need to know then I would invite you to go play retail WoW - Blizzard/Activision is more than happy - these days - to cater to the lowest common denominator of brain-dead player that wants an easy to walk, path polished, boring 'interactive experience'.

I stole a note from Kagha, discovered she was shadow druid and exposed her.
There was zero hand holding for this and I clearly accomplished it and DID NOT COMPLAIN ABOUT IT BECAUSE IT WAS GOOD.

Shar and SH is different.
If I had to discover who shar is and expose Shadowheart? NOOOOO PROBLEEEEEEEEM.


Instead the game ASSUMES I know shar and ASSUMES my character will be outraged by Shar.
I have a literaly bug elf trying to murder me and a vampire that is trying to murder me.
Shar worshippers? Who cares!

The only reference early in the game is about Shar being a memory stealing goddess. Big whoop.
In 12 pages of conversation not one person has explained why Shar worshipping is worse than Vampires, Mindflayers or Githyanki assassins.
This is a failure on a narrative level.

If you don't think so then go play Fallout 76. I hear its a narrative marvel with all those audio files laying around the map. /s

So if there was an in game glossary of people and deities of the sword coast, would you take the time to actually read it, or be outraged that they didn't have the narrator read it for you? Is being outraged the only option you have in dialog? No, but it's existence is driving you up a wall, right? Some of us actually understand who she is, and why this could be a bad thing, so we shouldn't have a dialog option to reflect that, because it's confusing for you? You know, when I see a dialog option that doesn't fit with my reaction, instead of running to a message board complaining, I take an option that makes sense/more sense to me. I love how I'm reading what I have in the quote window, and what's still in the actual post, and for some reason you decided that "Dont simp for larian. its bad mmk?" had to be removed, and replaced with your Fallout 76 reference, which is addressed below.

Hey, I'd love it if we had a Pipboy to play audio files, but I'm pretty sure that those haven't been invented in this universe. Either Pipboys or audio logs to play on them. If being a Goddess that mindwipes followers isn't a clue that she's bad news, I'm not sure there's any narrative around that could help you. When I read that, I wonder what it is She has to hide that makes her have to do that. Finding out that a worshipper is in my party, I wonder if she's planning to wipe my mind, and can perfectly understand why I may be, at the very least, a bit suspicious, or even outright concerned. It's amazing that you're here complaining about narrative inconsistency, with no grasp of subtext whatsoever. How simple do you need the explanations to be?