Originally Posted by Innateagle
Originally Posted by Sozz
I think the truth of the matter is , the DM considers this issue to be resolved so early on that it isn't a big issue for them.

Larian writing style 101. Shar is no biggy, tadpoles threatening to turn you any moment are whatever, cambions appearing out of the blue are monday, vampires trying to feed on you -- tuesday.

Too much shit all at once is the problem. They physically don't have the means to give any of it the proper build-up, and everything ends up feeling average. Even worse when they try to play up the moment, and only the moment, like in this case, since it only ends up breaking immersion and/or soliciting confusion.

Having not played DoS2 in its entirety, i gotta wonder if it's just how Larian does things or if it's a byproduct of trying to make this game feel as big as its franchise, quote unquote fill the shoes (which is ironic, considering the biggest takeaway from any astounding Bioware game is that the first enemy should always be rats or the like, so that what comes later on can truly awe you).

It's as if someone read a bunch of FR books and picked what sounded cool without any consideration given to scope and pacing.