Yeah, the whole story at the moment feels like an eclectic collection of independent ideas which are forced in a narrative whole , more often than not resulting in either plot holes and unexplained inconsistencies and contradictions , which at best are amateurishly 'patched' with unexplained rule exceptions and deus ex machinae tricks. The requirements in terms of suspension of disbelieve are large for BG3. Not to say that it's a bad game, but it is definitely bad in offering a computer generated forgotten realms for players to explore. At the moment it's more of a fancy-pancy high end table-top simulator. So instead of having the feeling of going to the forgotten realms when you open the game, you have the feeling you arrive at a tabletop session where the GM prepared a ridiculously complex adventure/quest map on his game table. 'De gustibus non est disputandum' , so both have a right to exist , I just regret Larian not trying to find a middle ground in this and put more effort into making the game universe a believable representation of the realms instead of this weird spatially connected collection of separate 'quest' hubs.

Last edited by SerraSerra; 16/11/21 10:56 AM.