Originally Posted by SerraSerra
I just regret Larian not trying to find a middle ground in this and put more effort into making the game universe a believable representation of the realms instead of this weird spatially connected collection of separate 'quest' hubs.
I think they do try to find middle ground - but the foundation of the game and development process are designed for a D:OS style game, not narratively driven RPG. I don’t know how Larian’s development process differs from BioWares or Obsidian’s but I suspect it does differ quite a bit.


Originally Posted by JandK
So your feedback is to start over and change the whole story?

I don't think that's actionable.
Honestly, it’s not unheard of - many projects get scrapped and remade, or take a drastic change in direction. It would be unheard of, however, for a game to undertake such a drastic measures after being somewhat released - especially as there seem to be a sizeable player base who is satisfied with the direction the product is taking. I don’t expect Larian to do that - for one they would need to agree that the current direction is fundamentally flawed and unfun.