Originally Posted by Soul-Scar
It is not a "timed quest" as it isn't a quest. It is a choice in a world that doesn't revolve around the player. Goblins plan to attack and destroy the camp, they don't necessarily want the tieflings dead just the druids, story options? Convince the tieflings to team up with the goblins for a free road to BG. It isn't super mario world where you need to complete level 1.1 to progress to level 1.2.

The player is a character in a living world that happens to exist and function before player got there right? If the player died on the ship and wasn't there to "save the day" what would happen? Currently in BG 3 absolutely nothing. The world would be midday forever and everything and everyone would wiggle about "awaiting player 1" to insert coin. The astral plane isn't as static as the BG world currently.

My suggestion wasn't "do this" my suggestion was "do something" or "something must happen". Inaction doesn't prevent the world from turning until you decide, you are not a deity at level 1. It rains, it gets windy, wildlife eat grass or get eaten. Causality!

Yes, but games like BG3 revolve around exploring the world. In reality, you wouldn't stop to investigate every single chest or even the conflict between Goblins and Tieflings. You would care for the Tadpole.

And many people play the game to open every single chest and do every single quest. They want to have absurd amounts of time to do all that. Which is admittedly highly unrealistic.