Like I've said before, the problem with BG3 is that the identity of the game isn't clear, or isn't well directed.

Art, writing and cinematic teams are creating a serious photorealistic cinematic experience and a story for adults.

Gameplay team are making a fun cartoon game for children where undying characters get constantly shoved into pits or lava for the giggles, and arrows fly in funny arcs. And they are changing the ruleset to accommodate that as 5e is pretty grounded in reality with things like shoving and jumping distances. And the videogamey boss fights that basically ignore the entire ruleset and play like a puzzle instead.

They are making two different games.

Last edited by 1varangian; 26/12/21 12:49 PM.