I realize society is changing. My point is just that the more you make everything gray, the less the story is about good vs. evil. The less the story is about good versus evil, the more real it becomes and the more complicated and less simple and just plain fun.

Sure, dark fantasy that is more complex and real has its place. BG3 is a dark fantasy, so it should have elements that are more complex and real. I'm not saying that it shouldn't. That's why I said that I don't necessarily have a problem with them leaving the whole goblin kids thing in the game.

But my point is that by leaving the goblin kids element in the game, you are going to have a more complicated moral dilemma that you are putting your players in. Naturally, there will be players who feel guilty about killing goblin kids just because their kids. If you do that, then you need to expect that there are going to be players who are not only uncomfortable with it, but they straight up hate it.

So, in my mind, wouldn't it be better to just remove the children from the equation so that players don't have to make that moral choice, just like with the tiefling children? That was the main reason I was bringing up this whole thing about the more gray you make everything the less fun it is. I am speaking in generalities.

Of course there are going to be some people who think that such a moral dilemma is actually really fun. Those people are going to like the realism of it, and they're going to justify the killings the way I did by saying kid goblins are going to grow up to be flesh eating adult goblins who prey upon people. I don't really have a problem with it myself. Do I like killing kids of any race in the game? No. That is not really fun to me. Do I accept it because they are monster evil kids who are going to eat people when they grow up? Yes.

The main point I'm trying to make is that part of what made D&D so fun when it first started, and Star Wars, was that you didn't have to make such moral dilemma choices. It was more black and white, good versus evil, and you didn't have to worry about whether the monster, Imperial, you were killing might actually be a good person. I wasn't necessarily criticizing the game. Just trying to make a point that the more you make things gray the more you're going to have people upset about it, and rightly so.

So the question is, is it worth leaving it in the game? Is it worth upsetting players who have a guilty conscience about killing goblin kids? Or would it be better to make it more black and white, good versus evil, so that players don't have to feel guilty about killing all the goblins?

All this having been said, do I think leaving the kids in the story fits with the rest of the story? Yes. This game is full of these kind of moral choices. Even the hag sub story is full of moral dilemma. If you really think about it, are you really the good guy for going in and killing the hag? Did she really do anything to you? The entire subplot is really about you invading her home and budding your nose in to other people's business. Did anyone even ask you to help? Not a single person asks you to help, and the entire time they tell you to get lost in mind your own business. So are you the good guy?

The point is that it fits with the rest of the game. If you want to start chucking elements because of morality, because you feel guilty, you'd have to start chucking a lot of other elements that are just as, or more so, morally ambiguous.

Last edited by GM4Him; 08/01/22 06:02 PM.