Not to bring this back to Star Wars but this scenario with the children is pretty much what Anakin does to the younglings and I have a similar disassociation with the impetus and the action. Our motivations to side with the goblins could be a lot of things, but I don't think any of the ones presented adequately build up to that kind of action. Though I've only done the evil route all the way through once before and I only recall going to the hideout and finding their bodies.

Not to tumble down a slippery slope but I think I might understand the ecological point (maybe, it's difficult to know sometimes) about how a species of vermin who eventually evolve intelligence might have a different understanding of the value of life. Part of this also deals with how I don't think the concept of sentience has to be binary. If any of you have played Mass Effect, their equivalent of goblins the Vorcha kind of play into this as well, they're a race that has very short lifespans as well as high breeding rate, so they never really mature, nor do they have many 'longterm' goals, and their concept of 'self' is very different from a human's, almost a hive society.

Originally Posted by timebean
But in all honesty, it just makes me (the me in the chair) feel like an arsehole to have my Tav kill kids. It makes me dislike the character I am playing. I don’t consider that a good time, so I let the wee ones live when I can. Tiefling and goblins alike.

A little off-topic but this is something I've viewed as a shortcoming in video games, and player driven narratives for some time. I found that in games like God of War and The Last of Us, that after a certain point I stopped being interested in playing the game because I was no longer sympathetic to the main character. But I know that it was mostly because I was in part responsible for their actions, whereas had they been films or books I don't think my interest would have lagged. It's one of the reasons making a compelling reason for being 'evil' in games like BG:3 is important to me, beyond the knowledge that there is 'content' there for you to see.