Originally Posted by GM4Him
Yes. Problem.

Old rules and lore = no moral dilemma. Kill monsters because they're monsters. No guilt. Monster = evil. Slaughter them all. Orcs, trolls, goblins, vampires... All bad. No question.

New rules and lore = um...should I kill the illithid tadpole in my head turning me into a vicious, vile murderous monster who wants to enslave everyone? What if I become a good mind flayer like Omeluum and wind up helping people. And what really IS good anyway? I mean, maybe the entire Multiverse would be better off if mind controlled by illithids. After all, no more crime. Right? They'd bring law and order to everything. And are goblins REALLY bad? They just viciously murder and eat whole villages of people, but hey, they're a race that needs to survive too. They're not bad. They just breed like crazy and have to kill and eat everything to survive. So maybe we should just let them be because they they aren't inherently evil. Just misunderstood.
Well, I wrote about the fact that said orcs/goblins/etc are not inherently evil, that their evil comes from the society where they grew up.
It seemed to me that the RPG genre itself should pose moral dilemmas for the player, which sometimes do not have an unambiguously good or bad solution.
But why bother thinking about anything at all? After all, the enemy is just a stat block marked evil.
Originally Posted by GM4Him
Child raised in goblin society.
In general, I was trying to convey the idea that the problem is not in goblins as a race, but in their society.


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