I'm not actually expecting them to remove evil playthrough. I just don't like it. I was just being totally honest and transparent.
Purely in terms of quest writer person hours I would rather that they put more time on good playthroughs, which I (and I suspect most others) will play. That being said, its possible that writing quests for an evil playthrough may add more depth to the game that will be apparent in places in the good play through as well. I cannot prove that this is true, but the possibility moves me closer to agnostic on the topic of whether they should write an evil path.