Sebille in DoS2 had a similar introduction as *that certain ELF* and there was nothing preventing you from just killing her on the spot for it.
Well, in previous patches that option was there even for *that certain Elf* ... But for some indeed unknown reason it was removed (i believe it was patch 4?)
Maybe im messing things right now ... But i believe that Swen himself was talking about that they were focusing on wich companions players are killing during their first encounter ... not sure if it was in PFH, or in some interview before that patch ... if i remember corectly, he said that they are quite surprised in Larian that mostly killed one was Gale. O_o
Since Gale is the only person we can attack straight in the first encounter, even before we say anything ... it doesnt seem so suprising to me. Then few other sentences from Gale was added, so he state clearly that he means no harm to us ... yet possibility for us to mean some serious harm to him remained intact.
And in that same Patch, possibility to directly attack Astarion (there, i said it) and Raphael (as well as few other NPCs, but i mention theese two, bcs they directly and litteraly threaten you) was removed ...
If i had to quess ... and i would want to be mean (and i do) ... I would say that it seemed like somebody was tasked to adjust our first meeting with Astarion so people dont feel so strong urge to kill him right there on a spot ... and since that person was either lazy, uncapable, frugal (not sure if that is right word? ... i mean voices for the scene are allready recorded and that was expensive) or simply didnt get any better idea ... S/He simply removed the option and marked it as "problem solved". -_-
Originally Posted by Dez
Perhaps that is something that will be included in the released version? :]
That is my hope ... As well as with every other mention of missing dialogue choices im listing here
Wait a minute, was it possible to attack the powerful demon Raphael and even defeat him in the previous patch?
Thanks to Larian for Baldurs Gate 3 and the reaction to player feedback