Originally Posted by 1varangian
Originally Posted by LukasPrism
Having lost rests interrupted by baddies is almost a staple of D&D. Really hope we get some random encounters in the final release.
Or at the very least having to somehow work your way to a safe place to rest when in a hostile location.

When you're in a dangerous place with monsters crawling about everywhere but always have that convenient button to teleport to complete safety to rest... it's not really a dangerous place at all. It's just a big immersion fail for me.

On that note I'm curious to see if they'll implement Leomund's Tiny Hut at all, it becomes redundant with the teleport to camp