Originally Posted by RagnarokCzD
Lae'zel urgently wants to reach the Creche before she turns into a mind flayer; why would she be perfectly content with the party taking a long rest every hour?
Problem with this theory is that you dont "rest every hour" ... ever. :-/

Every time you Long Rest the day is ended ...
Since time in game is static rightnow no matter how much real time you spend between Long Rests that is allways and every time 24h from game perspective.

On the other hand she can just complain that the searching for creche in your company is just taking too long ... and both idea and story integrity remain intact.
That is not a problem with my theory. That is the point of my theory. After every hour of adventuring (some exploration + 1 combat), you can take 23 hours to rest. This turns a single full day of adventuring (8 hours adventuring, 16 hours eating&resting) into 8 full in-game days.