Why are you focusing so much on these other things that aren't a part of the point?

You stated that you agreed with the point. Mechanics should aim to be realistic, and that includes removing homing missile devices like immortal kids. That's the point we're trying to make here. That's it. A serious RPG aims to be realistic. That was my point. That's it. That's why I brought up BG1 and 2 and the other games. They aimed to be realistic, therefore, they are serious RPGs. That was why I said that BG3 should be a serious RPG. Ragnarok said something like "Who said this is supposed to be a serious RPG," and I said, "Because the previous games were. It's the third installment of a series of serious RPGs."

See, the problem was, people starting trying to refute that BG1 and 2 were serious RPGs. And somehow we're now talking about how all games have crazy exploits and glitches and gimmicks and so forth.

The whole point I was trying to make was that BG 1 and 2 were MEANT to be serious RPGs. So BG3 SHOULD be serious too and not purposely comical with crazy comical elements. So forget Skyrim and Fallout and whatever else. Not on topic. Topic is, BG3 should be serious because BG1 and 2 were serious RPGs aimed at being realistic and as solid adaptations of D&D as possible.

That relates to throwing immortal tiefling children, because it is ridiculous that the tiefling children are immortal and can be resurrected now by throwing them. Therefore, allow tiefling children to die and be killed by the players.