Originally Posted by GM4Him
But they're ALL like that.
Oh please ...
Who are you fooling?

https://baldursgate3.wiki.fextralife.com/Club+of+Hill+Giant+Strength
https://baldursgate3.wiki.fextralife.com/Corellon's+Grace
https://baldursgate3.wiki.fextralife.com/Everburn+Blade
https://baldursgate3.wiki.fextralife.com/Faithbreaker
https://baldursgate3.wiki.fextralife.com/Jagged+Spear
https://baldursgate3.wiki.fextralife.com/Light+of+Creation
https://baldursgate3.wiki.fextralife.com/Loviatar's+Scourge
https://baldursgate3.wiki.fextralife.com/Nature's+Snare
https://baldursgate3.wiki.fextralife.com/Paleoak
https://baldursgate3.wiki.fextralife.com/Rain+Dancer
https://baldursgate3.wiki.fextralife.com/Shattered+Flail
https://baldursgate3.wiki.fextralife.com/Sorrow
https://baldursgate3.wiki.fextralife.com/Sussur+Dagger
https://baldursgate3.wiki.fextralife.com/Sussur+Greatsword
https://baldursgate3.wiki.fextralife.com/Sussur+Sickle
https://baldursgate3.wiki.fextralife.com/Staff+of+Arcane+Blessing
https://baldursgate3.wiki.fextralife.com/Staff+of+Crones
https://baldursgate3.wiki.fextralife.com/Sword+of+Justice
https://baldursgate3.wiki.fextralife.com/The+Watcher's+Guide
https://baldursgate3.wiki.fextralife.com/Vision+of+the+Absolute
https://baldursgate3.wiki.fextralife.com/Worgfang
https://baldursgate3.wiki.fextralife.com/Xyanyde
https://baldursgate3.wiki.fextralife.com/Doom+Axe
https://baldursgate3.wiki.fextralife.com/Ritual+Dagger
https://baldursgate3.wiki.fextralife.com/Ritual+Axe
https://baldursgate3.wiki.fextralife.com/Sword+of+Screams
https://baldursgate3.wiki.fextralife.com/Deep+Delver
https://baldursgate3.wiki.fextralife.com/Giantbreaker
https://baldursgate3.wiki.fextralife.com/Mourning+Frost

Plus every single +1 weapon in the game ... plus everything added in Patch 7 wich is still not added there. -_-
(Lightning weapons for example.)
All those weapons works exactly as you wanted ... either "all the time" or "you get some bonus, based on random roll".

None of them is conditioned ... and none of them require you to use any other action to reach its full potential ...


Originally Posted by GM4Him
being forced into using DOS surface mechanics
There is no way to cast Fire-Chromatic Orb without surface effect ... and that may set your enemy burning (wich effectively makes it strongest).

There is also this: https://baldursgate3.wiki.fextralife.com/Gloves+of+Flint+and+Steel
As i allready told you few dozen times, wich makes ALL and every fire damage you do have chance to "set your target alight" ... no surface mechanics, no gimmics, no additional action ... just Magic Equipment that makes certain type of your attack even more effective.
And as a side effect, it also makes pasively attacks of another member of your party more effective, with no additional work, nor action, nor any forcing to use surface mechanics. :-/


Originally Posted by GM4Him
There is no in between.
Except i just listed it. :-/


Originally Posted by GM4Him
I don't mind weapons like Mourning Frost
I do honestly ... i cant figure any way to use that staff effectively. :-/

I can imagine some uses if there will be Transmuted Spell metamagic in full release ...
(When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.)
In that case, Mourning frost in hands of Silver, or White Dragonblood Sorcerer ... could be really interesting choice!

But still i cant help the feeling that Frostbite debuff should be stacking, and last at least 2 turns ...
That way you would get something more interesting than 1damage, if you use Frost spell. :-/


Originally Posted by GM4Him
Weapons we don't have to do this and then that and then this and then that to use effectively.
I wonder wich of those i listed dont provide that. O_o
I mean, there is nothing wrong about wanting your favorite toys ... i just dont see why are you strugling so hard to admit it, while its sooo obvious. laugh


If these items were all spread out over the course of the entire game[/quote]
I hope not ...
It would be quite lame having to wait until end of Act II. or even worse Act III. to get some seriously interesting artefacts. :-/


Originally Posted by GM4Him
Example: Paleoak Staff versus Nature's Snare. They give you both in EA. In my opinion, Nature's Snare makes Paleoak seem lame. Why? You can get Nature's Snare relatively easy, and its ability seems better than Paleoak. And yet, Paleoak is the reward for completing a Druid Quest.
Well ... "lame" ... it depends on your prefferences ...

Acording to Fextralife Wiki (and for the record i dont thrust it in this) Paleoak is actualy the only Versatile Quarterstaff in game ...
IF that is true (and i repeat, i believe its not, but didnt check), then Paleoak is certainly MUCH better, just for this atribute alone ... since you can also use your shield while wielding it. laugh
(remember, the staff is reward for Druid PC only ... dunno if it will be accesible for Druid companion, nor if we even get any)

As for effects ...
Paleoak makes you imune to Ensnare, you dont get damage, nor imobilize, nor difficiult terain ...
We can of course ask how usefull this even is when you get the weapon only in case when you no longer shall fight any druids ... but i think it might be quite important buff in Shadowlands, concidering datamined enemies. wink
Nature's Snare on the other hand, have nothing to compare this with. laugh

The other effect ... roots.
That is purely matter of prefferences:
Nature's Snare gives them passively ... wich is + ... it also gives them randomly ... wich is -
Paleoak use costs Action ... wich it - ... but it also create difficiult terain and can affect multiple creatures ... wich is + ... sadly i cant find on wiki if this effect is somehow limited per S/L rest, or fight ... or if you can use it at will. :-/

I dont think there is any way to say that one of them is just better. :-/


Originally Posted by GM4Him
Now, if they didn't let you acquire Nature's Snare in EA, and you only got Paleoak as a quest reward, then Paleoak would seem more rewarding because you did this big quest and you got a cool staff from it that isn't upstaged by an easier to get staff that is also Druid related.

OR Nature's Snare would be fine to get first if it wasn't as OP as it is compared to Paleoak. Nature's Snare is easy to get, so it should be something like a +1 Quarterstaff but only for Druids to wield, or something like that. Maybe give it the ability to cast Ensnare once per day if a target fails a Dex DC 13, or something really not that effective because it's an easy to get item. Then, when you get Paleoak, give it +1 to Attack and Damage plus the ability to walk on vines without getting entangled plus making it so that Entangle is always a prepared spell plus make it so that only a druid can use it, and NOW it becomes a much more awesome Druid weapon and a great reward for completing a fairly major questline.
I think i have an interesting alternative ...
What IF ... Paleoak would be empowered version of Nature's Snare?

Just imagine ... you help Kagha and everything ... now:
- If you have Nature's Snare on you, Kagha asks for it ... and turn it into Paleoak (note this version would have all effects of both Paleoak and Nature's Snare ... meaning: AoE snare spellcast, imune to roots, and chance to root your enemy when attacking)
- If you never looted Nature's Snare, Kagha asks some of Druids to fetch it ... wich would also explain why Findal was there in the tunel, he has ben send for Nature's Snare even first time.
- If you sold it somewhere in the grove, Kagha would ask for the staff ...
- If you sold it outside the grove ... well, your loss pal. laugh (Nah, just kidding ... they could aswell make new one.)

Anyway it would work in my opinion MUCH better than Kagha just making the staff out of thin air. :-/

Or there is lazy solution of course:

Paleoak as reward for Druid ...
Nature's Snare as reward for everyone else ... i mean curently the quest ends up effectively unrewarded, if you are not druid (unless you got a deal with Zevlor, then at least he rewards you ... but he does the same even if you siply kill Kagha so ...) wich makes Kagha incredibly ungrateful, for someone who has ben just redeemed from her worst misstake in whole life. :-/


Originally Posted by GM4Him
Value. It's all about value. If you are constantly getting tons and tons of items with special abilities and traits, none of them feel special. They all feel mundane and lame because you are practically tripping over magic items at every turn.
I dunno ... i would rather be tripping over magic items at every turn, while i actualy use every fifth of them ...
Then waiting several dozen of hours for another magic items, that dont suits my needs. laugh

Last edited by RagnarokCzD; 15/03/22 05:13 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown