That's exactly what random encounters are for. Having to think/ to plan your rests without any limitations.
Often boring and overwhelming in games but only because you travel a lot.
In BG3 traveling is instantaneous so it would never mean "10 miles * 10% chance to have a random encounter" + "2 rests * 10% chance from point A to point B.
It could only mean 10% chance when you fast travel + 10% chance (or more depending the area) when you rest. Nothing more.
It works very well in another "open world" tactical turn based rpg named Wartales in which you also often have to rest (currently in EA too).
On top of that, you can control/limit your % to have a random encounter.
Even Icelyn and Ragnarok would probably not complain about random encounters in this game.
Last edited by Maximuuus; 27/03/22 11:12 AM.