In which games did you have the feeling that you were resting too much because of random encounters ?
And what's the problem with resting """often""" if resting is a coherent mechanic ?

It is only a problem in BG3 because resting is only a button and that heal your party.
The only think we have to think about in this game it is how often we will spam that button that never have any consequences or other related mechanics than "healing" you (oh yes the boring, poorly implemented and finally uninterresting food supply mechanic).

Last edited by Maximuuus; 28/03/22 05:43 PM.