But why don't you consider the combats I gave as exemples as "'trash filler" ? What makes the difference except that they're visual and not "random" ? They are stopping you and "forces" you to fight (to explore, travel, continue your quest and so on), aren't they ?

That said, I totally agree that Larian has done a great job to give an (more or less, depending) interresting purpose to most combats.

Last edited by Maximuuus; 30/03/22 03:34 PM.