I dunno, sounds like excuse to me (and lazy one actualy) ...

Sure, smooth combat would be fine and true timed reactions could help to achieve that ...
Then some player gets their turn ... and they are choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... and choosing ... you get the idea. laugh

I mean ... make multiplayer as smooth and fast as you like Larian ... but if you pick one design phylosophy, aply it to everything.
This game (at least so far as i can tell) in every single aspect goes with phylosophy "take your time, the WORLD will wait for you, player(s)" ... and that should be either applyed to everything, or completely changed ... no middle ground here.


In the words of the senior NCO instructor at cadet battalion:
“If you ain’t cheating you ain’t trying. And if you got caught you didn’t try hard enough!”