Originally Posted by Gt27mustang
People seem to forget that Bioware had taken the approach of ''less but better'' concerning companions with PS:T, wich was the exact opposite of BG1.
Bioware? Planescape was developed by Black Isle Studios. But general point stands - the trend has been to provide less companions, but give each of them more content. As others mentioned combat was really sidelined in Planescape, I think it is quite a different beast - for example how companions play in combat is irrelevant for a big chunk of the game.

Originally Posted by kanisatha
But when a game has at least 12 classes, and the good-neutral-evil alignments dimension on top of those classes, then I expect a sufficient # of companions to allow me, the player, to play my game with a party of my choice based on alignments as well as adequate coverage of the different party roles represented by all of those different classes.
That's is a fair demand to make, I think.