Disappointment. That's what would happen. Would I still love the game? Yes. Would I love it as much? No. Do I matter much to Larian? I expect probably not, but you never know. I'd like to think my voice matters.

Look. All I want is meaningful gameplay on normal difficulty where both long and short rests have purpose - where all the mechanics have specific purpose. They're not just token mechanics without meaning.

Right now, short rest is nothing but a faster, less potent long rest and long rest is promoted while short rest is limited to 2 per day. It's pointless. Spell slots and limits per day should be limits per combat because you can long rest after each fight. It totally throws off the D&D experience, and they are boasting that BG3 will be the definitive D&D experience.