New interview with Swen. Nothing major but he talks about Shadowheart’s artifact and the challenge of having choices in the game.
Is that meant to put the game in a positive light? Commitment is admirable, but it sounds to me like they are putting a lot of resourced to make up for a bad decision, rather then making impressive reactivity. Many games gate their progress unless specific requirements are meant - if PC needs to get the box, then so be it, there is no need to overthink/overproduce it. Giving a story critical item to a companion, does sound like a very shortsighted idea - single character runs (which Larian itself supported in D:OS2) come to mind as an immediate conflict.
Edit: Don’t want to unnecessary criticise Sven and Co. - some of my favourite developers made really bad calls in a hindsight. “To err is human†and all. Just expressing my confusion to see that content before release - the content of the video gives me GDC post-mortem vibe of “we will tell you of bad, expensive mistakes we made, so you can learn from itâ€, but the vibe seems… celebratory? Yay for us for creating a problem and sinking resources into it.