Interesting. Extremely weird choice to make a character in your party mandatory and then play around trying to create the illusion it's not. I can understand it how it could work in a D&D campaign but in a game? Sven mentioned the issues itself. Ngl cutting it down to receiving that box and being forced to have it would be more obvious.

Strange they wouldn't already know that based on DOS:2 experiences. They already had quite a lot of permutations there with Loes and the demon. But making the ENTIRE GAME and dozens of cutscenes as a variable of one choice? Wtf.

I'm extremely curious about the GDC following the release. That's gonna be interesting tow atch.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.