Whoever has tried to do something more complicated with Unity (or any other engine) knows that the camera is often the most problematic aspect. The camera tends to be really weird. A camera stuck in textures or on an object is quite common. I think most people associate one of the most memical glitchy cameras from AC: U.
Therefore, static scenes are best, you can adjust the camera so that it does not coincide with other objects in the scene.
However, if you take the same camera angle and try to apply to some other scenery it will most likely end up badly. It can be a stone, a tree or even some existing but invisible object, as a result the camera will get stuck on some object or the whole cutscene will be at a strange angle.
The worst situation is definitely indoors.

Last edited by Rhobar121; 14/06/22 06:23 AM.