INVENTORY MANAGEMENT

Divinity Original Sin 2 and Baldur's Gate 3 are one of my favorite games of all time, but unfortunately the inventory management is the one thing that I wish would get some quality of life improvements. It's unintuitive and slow, but it could be so much better and user friendly.


DRAG & DROP ITEMS DIRECTLY INTO CONTAINERS

In Divinity Original Sin 2, you could drag & drop an item on top of a container to instantly place it inside that container (bags, pouches, barrels, backpacks...). This should be in Baldur's Gate 3 as it would make it easier to place things in containers, without having to open them and finding a place to put them in if the container is filled with a lot of things.

[Linked Image from i.imgur.com]

TRANSFER AN ITEM INTO THE CURRENTLY OPENED CONTAINER

Currently everything in Baldur's Gate 3 needs to be dragged & dropped, which is bothersome when wanting to put something into a filled bag and having to scroll all the way down to the empty slots. It was the same in DOS2.

It would be so much better to simply open a container and use a combination of keys, such as [ALT] + [LEFT CLICK] to instantly transfer any wanted items into the currently opened container. The Keybinds menu could provide a keybinding for this so people could choose which modifier and mouse click they wish to use.

[Linked Image from i.imgur.com]

MULTI-SELECTION & MULTI-TRANSFER

Sometimes the vast variety of items we want to transfer or sell can be too much. It would make life so much easier to be able to select multiple items and then transfer them all with the above mentioned feature.

Currently the game has multi-marking through [SHIFT] + [LEFT CLICK] to add things to WARES, but it's unintuitive and works only for selling (and even then it oversells your wares). This could instead be changed into simple multi-selection that would work with both;

  • [ALT] + [LEFT CLICK] to transfer all of the marked items into an opened container or vendor
  • [RIGHT CLICK] which drops down a menu to choose Add To Wares or Send To Camp or Send To Companion.


[Linked Image from i.imgur.com]


GAMEPLAY

CHARACTER MOVEMENT SHOULDN'T BE INTERRUPTED WHEN HOVERING OVER DESTRUCTIBLE OBJECTS

A big nuisance happens with characters stopping their movement whenever a mouse is hovered over a destructible object. It makes movement troublesome in most areas with such objects, especially the areas like the Druid's Grove (training dummies), Myconid village (mushrooms) and plenty of other areas with barrels, such as the Zhentarim Hideout.

Would be nice if the game would simply show an attack indicator, but not interrupt the player's movement.

[Linked Image from i.imgur.com]

VISIBLE SHIELDS

Although a visual thing, would be nice if there was a visibility button similar to Helmets, to choose whether the player wishes to see shields. They could be on the back or held in hand, but would be nice to see them.

[Linked Image from i.imgur.com]

TORCH SLOT

Playing as a Githyanki Barbarian without Dark Vision in Patch 7, the torch was my best friend in dark and spooky areas, but became quickly obsolete due to the "Light" weapon enchantment.

Compared to the "Light" weapon enchantment, the torch is vastly inferior as it needs to be equipped, replaces the main weapon and messes up the ability bar when equipping back the main weapon... while Light you simply cast and forget. The only advantage of torches are immersion in dark areas.

So it would be nice if torches were more of an exploration tool with their own slot next to the melee weapons rather than actually replacing the main weapon, to make them more intuitive to use... because currently they're a nuisance to equip and unequip all the time. Or there could be a TOOL slot into which we put a Torch or a Shovel.

[Linked Image from i.imgur.com]

FULLY RESTING AUTO-SELECT FOOD FROM THE TRAVELER'S CHEST

My food is always sent directly to the camp as I loot around the world, but unfortunately the player has to manually pick and choose and then carry the food in order to rest fully.

Would be a lot better if clicking the Auto-Select button would simply take the food directly from the traveler's chest, so the player doesn't have to manually pick and carry it in order to fully rest.

[Linked Image from i.imgur.com]