The only thing to add is "toggles" in the variation windows if it make sense and a mechanic to select our target (which is something they should add at least for bless/bane/sleep/...)
Of course it would require a bit of job on every reactions. But they'll have to create something anyway.
Selecting our target should work with the current system since we can select to attack. When we cast Shield or Hellish Rebuke we should be able to select the enemy who we want it to trigger with. It would be better than having no control. I still think a toggle system would be best though. And bane, bless, and sleep should have definitely been fixed.
I think that we should be able, when we CAST the "reaction", to choose which toggle we want to be available on the target.
If I want a combat inspiration for damage roll on Lae'Zel...
Currently : - cast combat inspiration - click Lae'zel - select Lae'zel (=> she has now 5 new toggles) - toggles OFF 4 reactions
What I'd like : - cast combat inspiration and select "damage roll" in the variation windows (or "toggle OFF" attack roll, ST, skill check, AC bonus) - click Lae'zel (=> she has now a single "damage roll" toggle)
This would allow us to go deeper into reaction management on top of being a better gameplay imho. We'd still don't have a perfect control but at least we could choose what we like during our turns rather than constantly having to toggle OFF options we're not interrested in.
TBH I could live with my Lae'Zel using his bonus to damage roll not to the best target I'd personnaly have chosen if it trigger during the ennemy's turn... But I have a hard time with the "now you have to manage Lae'zels toggles or her bonus is totally out of control".
Depending the reactions we could also be able to target specific ennemies.
In exemple cast "riposte"on my fighter the only variation is the target(s). A ON/OFF toggle appear on my fighter's hotbar but the reaction will only trigger on the target(s) I've chosen. If I want to change the target, I just have to "recast" riposte and select another one.
I have never used combat inspiration so not sure if my idea is similar to yours. My idea is for something like Shield, we cast it then select an enemy, the next attack that enemy makes against us that hits would then trigger Shield. Not an ideal system but would at least allow us to control it a bit more, the enemy in our face with a flaming greataxe will probably do more damage than the one with a basic bow so we would select the one with the greataxe even if the one with the bow goes next. For something like Hellish Rebuke, we cast it then select the enemy we want it to affect. It would be less likely to be wasted on the enemy with one hit point this way. I would prefer full control over all reactions and when to use them, but this idea I think would be doable with how things are currently set up.
Originally Posted by Alyssa_Fox
Just because DnD purists want a videogame simulator of the rules they obsess over doesn't mean that the majority of casual players will like it.
The lovely thing about toggle options in the menu is that these "casual" players will not have to ever worry about not wasting reactions and deciding the best tactical uses of said reactions if they don't have the option to do so selected.