The "QTE" system I've heard people talk about (i.e. interrupting things like in real Table Top) has potential, but in my experience I've never seen a happy marriage when bringing real time and turnbase mechanics together. However, I'd take it over only have the option to go automatic reactions.
Because "QTE" is a very unfortunate description to use, as it implies that the decisions should be made QUICKLY, when that's definitely not the case. So I'm not sure why some users insist on sticking with it and create an ongoing misunderstanding.
The action is supposed to go on reasonably smoothly if you are quick to click a confirm or pass, but times needs to factually stop entirely and let you the time to decide.