I must say, the Scripted/Preset Version did flow so much better.
Does it? Because it doesn't really read like it. In fact it seems to make my case that it would be a tedious mess.
For a start, as I assumed in my previous reply, we are already moving away from a system where you set just the target and going into the territory of scripting "conditions". Which takes a lot of time, tedious UI juggling and pre-planning.
That aside, it's also a narrative that is moving under the assumption that things will indeed go as the player planned. Which is NOT a given on multiple levels.