First of all... Why the hell would you only plan counterspell VS a single caster if there are 2 of them ? Maybe I could just target both of them and tell the game to trigger the reaction against lvl 3+ spells ?
For the third time: THIS IS NOT JUST A TARGET SELECTION ANYMORE, this becomes a system of "conditional" scripting. Which (AS I ALREADY POINTED) is more effective* but also exponentially more slow and complex to set up.
*also, arguably STILL not as effective as having just direct control over every reaction in several scenarios.
Are you guys genuinely failing to notice that all these "solutions" are significantly worse than the "problem" they are trying to address?
Your "clever trick" to avoid clicking on two or three confirmations prompts in one turn basically involves taking minutes predicting and planning an entirely hypothetical scenario and then setting a script for it. Sometime even setting MULTIPLE possible reactions per character.
And then crossing fingers because things could still turn out to be very different.
Yeah. I'm leaning towards the "Reactions" Button suggestion I made a few posts up. Like RtwP, which would make the RtwP folks happy, you'd treat Reactions like as if you are playing one of the older BG games. See a spellcaster casting a spell? Hit the "Reactions" Button and then select your Reaction. You control the pause.
Again, some would have to auto-pause, like AOO. I don't know how anyone could react fast enough to hit the "Reactions" button before an enemy fled from melee without Disengage. Either way, the "Reactions" Button would keep players on their toes, and it would leave it up to you to decide whether you want to stop the flow of combat to trigger a Reaction.