You can call it a "prompt" rather than popup if it pleases you all but the result is mostly the same.

We'll just have to manually react this prompt each time to pause the game and read "a popup" (called micro action bar in The Composer's feedback doc) just to understand what every prompt is about...

Then we'll also have to choose the target if there are multiple ones, switch to our companions tab, select the spell level,...

Last edited by Maximuuus; 24/07/22 03:59 AM.

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