I mean, it's all my best guess and all, but I'm thinking that the reason we haven't gotten true reactions in BG3 is because they are attempting to come up with a preset-style solution so combat will be quick and crisp without interruption.
I have a hopeful alternative interpretation of events to offer. (Boy, have I ever been burned with optimistic predictionsâ€¦ but I refuse to learn!)
It could be that thereâ€™s a technical issue with true reactions which involves multiplayer. Maybe passing around priority chaotically to let players make decisions on the fly isnâ€™t easy.
Iâ€™ve no idea what the specifics might be, but two things were mentioned during the last PfH. 1. A lot of work was being done under the hood for something involving multiplayer which wasnâ€™t necessary in Larianâ€™s previous games. 2. Some features are basically locked in but havenâ€™t been released yet because developpers want to make a good first impression.
So itâ€™s possible reactions arenâ€™t in EA yet because theyâ€™re still cooking. As a side note, we can start to tell which features are settled because theyâ€™re the ones getting polish. Wizardsâ€™ spell-learning panel, tuned UI for restsâ€¦ These are things that, sadly, will stop evolving mechanically.
But the combat log is still the same as itâ€™s always been, jank and all. Itâ€™s a fair bet that combat itself hasnâ€™t completely hardened into its final form, so polishing the log now would be a waste. Cutting words doesnâ€™t even show up. Could this be a sign that CW isnâ€™t meant to stay this way?