Originally Posted by RagnarokCzD
Lets trade quality for quality in this argue:
Nope.
Well, it's not my fault if you have the memory of a goldfish.
The topic has been argued to death and back a million times already and you were often there for the ride. It's not reasonable to expect to get a personal summary of every past conversation only because you conveniently dismiss it with "It's just cosmetic".

When in fact it's not. It's so NOT only cosmetic that paradoxically it happen to have non-cosmetic implications even even when initially implemented only with the goal of being cosmetic.

The claim that no game in the past suffered for the lack of day/night cycle is also opinable at best. Plenty of those who lacked the feature were diminished by it. At best it can be argued that they were not diminished to the point of becoming bad games... Which wiill also be true for BG3, probably.
It still doesn't make it an ideal design solution for what's supposed to be an immersive D&D experience.

Last edited by Tuco; 01/08/22 04:08 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN